Review Warcraft 3: Reforged
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Warcraft III: Reforged has finally reached the PC of regular users after a fairly long beta testing stage and the postponement of the release date for a month. So what is Warcraft III: Reforged and is it worth spending your time and money on it?
In short, Warcraft III: Reforged is a remaster of the original Warcraft III. And Yes, I was right. It is a remaster, not a remake, which we announced at Blizzcon 2018. Because there is no other way I can evaluate this product of the video game industry. And the remaster is not of the highest quality.
The first and perhaps most important change was the updated models of buildings and units that Blizzard developers were betting on. Everything seems to be good at first glance, and there are a lot of polygons, and new animations for units. But it looks so unnatural in the scenery of the original Warcraft III that I personally feel uncomfortable playing. There is a certain dissonance when you see how high-polygonal beautiful troops proudly March through the landscape, which clearly does not reach the level of updated units. Individually, each model of a particular unit is basically done well, but in the heat of battle, when the meat is being created on the screen, the game turns into some incomprehensible hodgepodge of faceless models.
It is quite difficult and unusual at first to distinguish some types of troops from others, which is why the reaction speed is reduced. But most importantly, in view of the absolutely disgusting lighting, some conventional Orc looks like a foreign body with a plastic coating, besides an acid color. And it was also possible to update the spell effects, Blizzard, along with updating the models. 2020 is in the yard after all.
Graphics for some reason I don't understand is the weakest part of Warcraft III: Reforged. Colors are less saturated, in General, the color palette is not bright, expressionless, and the picture is dim. Oddly enough, in my opinion, the original Warcraft III looks much nicer than the remaster. There is no visual harmony in the remaster.
The second feature of Warcraft III: Reforged was supposed to be the processing of in-game scenes in campaigns, but, alas, Blizzard in the development process abandoned this idea. In-game videos on the game engine look almost the same as they did 18 years ago. These are all the same talking heads in the corner and a top view of the events taking place, accompanied by a moving camera. There are no Directors or productions here for the most part. Yes, the models are new, but everything else is old. Cinematics have been tightened to HD resolution and look quite nice. Even though these are the same videos as 18 years ago.
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The old left and the plot. There are no global changes in the narrative to more closely match the Canon of the universe in Warcraft III: Reforged either. The storylines have remained virtually unchanged, with a few exceptions in the spirit of Grommash Hellscream instead of thunder Badass. Plus, some individual maps in the campaigns have been slightly redesigned to visually look a little more like locations in World of Warcraft. I don't even know if this is a good thing or a bad thing, but during the course of the campaign, and after that, I had the feeling that it was the same as in the original Warcraft III. I was corny bored, because the campaign Reign of Chaos and the Frozen Throne were passed by me more than once or twice.
But what has changed is the voice-over of the Russian version of the game. And oddly enough, I have almost no complaints about it. Yes, this is not the voice acting that SoftClub had. Yes, the voices of the heroes are not the same as before. But personally, I was pleased with the fact that some key characters, such as thrall, received the same dubbing actors as in World of Warcraft. However, Jaina Proudmoore, unfortunately, did not receive this honor and it is sad, but not critical. And in General, now the Russian dubbing is as close as possible to the English original and this is what I personally consider one of the few positive moments in the game. Although even in this aspect there is a fly in the ointment. I didn't like the Orc podcaster as a storyteller in training at all. In my opinion, his voice is not suited for such a role, miscast one word. Well, the Russian voice of the crown Prince lorderon is completely different from the original.
Although, perhaps, I do not understand the pain of the Russian-speaking community of Warcraft III, because I always preferred the original English voice acting and all these years I enjoyed playing in the language of Shakespeare.
The technical component of Warcraft III: Reforged is a separate pain for the entire community. The game has a huge number of bugs (both old and new) and wild optimization problems. Personally, I managed to get acquainted with Mr. "after loading the campaign map, go to the main menu” and his brother-Mr. "at a random moment, fly to the desktop". And it would be fine in custom maps, this can still be attributed to crooked mapmakers. But no, such crashes occur both in single-player campaigns and in online ladder games. And drawdown FPS from 60 to 20 out of the blue as a dessert. Not everywhere, but there are and it is very unpleasant. In General, optimization in Warcraft III: Reforged is something that feels like it isn't. The famous "Blizzard quality" that the Studio used to be famous for has disappeared without a trace. Yes, they will fix it with patches, but at the moment everything is very raw.
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The gameplay of Warcraft III: Reforged is, oddly enough, Warcraft III. With all the basic mechanics, pros and cons. Still building a base, still producing troops and still defeating opponents. Hotkeys, the number of units in one group, the units themselves and their characteristics-all this remained unchanged. Although hotkeys can be reassigned if desired, you will need to manually register them in a special file. Something new, unfortunately, was not delivered. Warcraft III: Reforged is played in the same way as the original 18 years ago and I personally have no complaints about the gameplay. Custom maps are supported, at the moment, finding a lobby with some unusual and fun map is not a problem, which, by the way, is quite quickly downloaded just before you are thrown into the lobby itself. Which is convenient, because the card can be downloaded even if all the slots are occupied and the host has already clicked the "Start game" button. And Yes, it's much more fun to play customizations than to go through a story campaign.
But Warcraft III: Reforged is a competitive game. The game has match selection, but there is absolutely no ladder system. No statistics, no ratings. How do players track their own progress? This is absolutely unacceptable for a multiplayer project that was released in 2020.
Well, a little personal complaints from someone who all these 18 years almost always had on your PC installed version of the original Warcraft III: the Frozen Throne. Blizzard, where is support for custom campaigns, local network, and where are the clans for online play? Why in a remaster of an old game, I, as an ordinary player, do not just get new content of proper quality, but also lose something? This is at least unacceptable, especially for a company of Blizzard's level. And the fact that users were taken away from the original Warcraft III and forcibly transplanted to the remaster is a blow below the belt.
- New voice acting, as close as possible to the original
- This is still the same Warcraft III
- Mount trupovozka for World of Warcraft is really cool
- Optimization and bugs
- Weak work of artists
- The lack of a ladder system
- Developer's rejection of their own promises
In General, Warcraft III: Reforged is exactly the case when I was genuinely afraid, but believed in Blizzard to the last. I'm probably one of the sickest fans of the “little indie company” (ask my colleagues, they will confirm that a normal person should not have four World of Warcraft accounts that were active until the end of Legion), who forgave the developers for the relatively failed Battle for Azeroth, because I got the content I paid for-playable zandalars and Zuldazar. But in this case, I absolutely do not understand what exactly they want to offer their players dear gentlemen from Metelitsa and most importantly why players should buy the updated Warcraft.
Warcraft III: Reforged is a remaster of one of the best video games in history, which gave a huge boost to the development of the most popular universe. However, it is made extremely sloppy. Disgusting optimization, extremely poor work of artists-that's what the game is remembered for. Did Blizzard decide to " eat it anyway” and release a raw and low-quality product to the market? So, Blizzard, will not eat. 5 points out of 10 possible and this is for the old gameplay of 18 years ago, which can not be spoiled and for custom maps. I do not recommend purchasing Warcraft III: Reforged. At least for the moment.